Fig. 23 shows three stages of a design development process for a phone holder. The item shown is commonly used in design and technology projects. It has bee...

Assessment: Design & Technology (9-1) 0979 | Paper 3 Mock 01 | Materials Subject: Design & Technology (9-1) - 0979

Question 1 Report

Fig. 23 shows three stages of a design development process for a phone holder. The item shown is commonly used in design and technology projects. It has been designed and manufactured to meet specific requirements. The choice of materials and construction methods affects the quality of the finished product.

It works in rain and sun. The shape is good.

diagram

(a) Name the design process shown by the dashed arrow from Stage C back to Stage A. [1]

(b) Give one reason why user feedback is collected at Stage C before finalising the design. [1]

(c) State one way the designer could test the prototype at Stage C. [1]

[Total: 3 marks]

Answer Details

(a) The design process shown by the dashed arrow from Stage C back to Stage A is iterative design (design iteration or the design loop) [1]. Iteration means repeating a cycle of designing, testing, and refining. The dashed arrow shows that after prototyping and gathering feedback, the designer returns to the initial sketching stage to incorporate the improvements, cycling through the stages again until the design meets all requirements.

(b) User feedback is collected at Stage C before finalising the design because users can identify problems, discomfort, or improvements that the designer may not have anticipated [1]. The prototype is the first physical representation of the design, and testing it with real users reveals practical issues (such as poor fit, instability, or difficulty of use) that are not apparent from sketches alone. Addressing these problems before final manufacture avoids costly changes later and ensures the finished product meets the needs of the target user.

(c) One way the designer could test the prototype at Stage C is by testing it with a real phone to check that the holder fits the phone securely and holds it at a stable, comfortable viewing angle [1]. Other valid methods include asking a sample of target users to handle the prototype and give their opinions on comfort, appearance, and usability, or comparing the prototype's dimensions and performance against the original design specification.

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