Design & Technology: Product Design - 9252 OxfordAQA

Design Strategies

Akopọ

Ask twenty students to design a new chair and you will get twenty chairs. Four legs, a seat, a back, some variation in the shape of the back. Not one of them decided to have four legs; they all simply drew what a chair looks like, and by the time the pencil touched the paper the interesting decisions had already been made by somebody else, years ago. That is design fixation, it is the most common failure in this subject, and the whole of this lesson is a set of tools for escaping it.

The specification names five strategies that can be applied when generating imaginative and creative design ideas: collaboration, user centred design, a systems approach, iterative design and avoiding design fixation. It then asks how you explore and develop your own ideas using an iterative process of sketching, modelling, testing and evaluation of your work to improve outcomes. This is designing and making principles content, examined in Section C of Paper 1, where collaboration alone was worth six marks, and it is also the topic the design and make task's criterion for generating design ideas is written around.

Awọn Afojusun

  1. Generate imaginative and creative design ideas using a range of different design strategies
  2. How different strategies can be applied, including:
  3. collaboration
  4. user centred design
  5. a systems approach
  6. iterative design
  7. avoiding design fixation.
  8. Explore and develop their own ideas
  9. How this can be done using an iterative process including:
  10. sketching
  11. modelling
  12. testing
  13. evaluation of their work to improve outcomes.

Àwòrán ọpọlọ

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Akọ̀wé Ẹ̀kọ́

A design strategy is a deliberate way of working, chosen because a particular kind of problem responds to it. The specification names five, and the useful way to hold them is by the failure each one prevents.

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Iwọ yoo pade adalu awọn iru ibeere, pẹlu awọn ibeere olumulo pupọ, awọn ibeere idahun kukuru, ati awọn ibeere iwe kikọ. Gbogbo ibeere kọọkan ni a ṣe pẹlu iṣaro lati ṣe ayẹwo awọn ẹya oriṣiriṣi ti imọ rẹ ati awọn ogbon ironu pataki.

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  1. Which design strategy involves working in repeated loops of exploring, creating and evaluating? A. Collaboration B. Iterative design C. A systems approach D. User centred design Answer: B
  2. A designer produces eight ideas that are all variations of the same shape. This is an example of A. collaboration. B. design fixation. C. a systems approach. D. user centred design. Answer: B
  3. Which one of the following best describes user centred design? A. Asking the client for approval of the final design B. Involving the users throughout the process and letting their input change the design C. Designing the product to be manufactured cheaply D. Dividing the product into input, process and output blocks Answer: B
  4. Which strategy makes it easiest to replace one component without redesigning the whole product? A. Collaboration B. Avoiding design fixation C. A systems approach D. Market research Answer: C
  5. In the iterative process, which activity is intended to reveal what a drawing hides? A. Sketching B. Modelling C. Costing D. Marketing Answer: B

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